Diablo lead Designer Jay Wilson and technical game director Wyatt Cheng returned to helm the panel together with Cheng playing the role of a silent participant in the discussion Diablo 2 Resurrected Items. Similar to what he had done days earlier, Wilson began by looking back at the past of Diablo.

Take note of the main games elements in the series. Diablo, Wilson began, was a revival of the market for role-playing games, featuring a straightforward, action-based experience that included random dungeons as well as item drops. Diablo's principal contribution was to refine the gameplay of the earlier game as well as to vastly expand the game's universe.

With these elements at hand, Wilson set out the goals Wilson and his team were hoping to achieve with Diablo. In the first place, it was vital to stay true to the Diablo experience. "We needed a game that, when people played it, they'd say, "Ah this is a good feeling.'"

Additionally, the design manager said that it was critical that the game felt visceral so that every moment felt intense and important. It was also crucial for team members from the Blizzard team to broaden the RPG experience, without shifting the player away from the game's hack-and-slash origins.

Importantly, Wilson said that the Diablo team has come up with a variety of innovative ways to give the game its RPG-like feel, such as the rune system discussed in the morning's session. However, he added the system was "something to think about in the future months...and in the future."

Going back to keeping true to Diablo, Wilson noted that replayability was the main feature in the gameplay. Randomness is the key ingredient to create a replayable RPG according to the lead designer pointed out, noting that settings including monster encounters, locations, and even items are all part of the idea of. However, it's not the only way to make a game more replayability buy D2R ladder items, however, as Wilson was also in favor of high difficulty settings ("we want to bring back hell and nightmare difficulties") in addition to as staged events or adventures.